Virtual Reality UX/UI Design Sprint
Worked with three team members to create a low-fi prototype of a VR media gallery for 3D models.
Our idea was inspired by searching for clothes in a closet and we coined it the "Narnia VR UI". As a user swipes through cards of 3D models, they have three choices:
1) Pull card over head to enter environment and view 3D model
2) Dismiss card by swiping it to the left, where it falls down like it's falling off a cliff
3) Swipe card to the right, where it will be saved on a shelf
Learned that clay is great for quick, collaborative, low-fi VR prototyping. Also, learned a more efficient and user-centered workflow for creating VR experiences.
Our idea was inspired by searching for clothes in a closet and we coined it the "Narnia VR UI". As a user swipes through cards of 3D models, they have three choices:
1) Pull card over head to enter environment and view 3D model
2) Dismiss card by swiping it to the left, where it falls down like it's falling off a cliff
3) Swipe card to the right, where it will be saved on a shelf
Learned that clay is great for quick, collaborative, low-fi VR prototyping. Also, learned a more efficient and user-centered workflow for creating VR experiences.